Extreme wide-angle remix EDIT.
Use the original image as strict reference for the person’s identity, hairstyle, outfit style, and the SAME location type. This is an EDIT, not a new character.
Generate a 4-panel grid (2×2). Each panel MUST have a different pose, angle, and near-lens body part. No repetition.
Camera / Perspective
Ultra-wide / fisheye (12–18mm). Dramatic angles required: worm’s-eye, bird’s-eye, low/high, Dutch tilt. Strong foreshortening: near-lens parts appear huge. Photorealistic fashion/street style.
Background
Keep SAME location; do NOT replace it. Different angles may show new areas—extend environment logically with matching structures, materials, colors, lighting.
Near-lens Parts (1–2, sometimes 3)
Each panel uses different parts: hands/fingers, feet/shoes, knees/thighs, face, shoulders/chest. Must come extremely close with clear texture and distortion.
Pose / Body
Each panel must have a UNIQUE dynamic pose: standing with limbs forward, crouching, sitting, lying with feet toward lens, leaning in, twisting, crossed legs, arched back. Complex combos allowed (hands+feet, both hands, both feet, face close with limbs in perspective). Anatomy must remain believable.
Angle / Attitude
Randomize orientation per panel (up/down/side/tilt). Keep cool, confident fashion/editorial or street vibe. Expressions can vary but must remain the same person.
Lighting / Rendering
Keep lighting/time consistent with original. You may enhance contrast/color. Maintain realistic shadows and ground contact. High-resolution, sharp textures.
Variation (VERY IMPORTANT)
All 4 panels must differ clearly:
– different camera angles
– different poses
– different near-lens parts
– different orientation
Avoid ANY repeated composition.
Strict Rules
Do NOT change the person.
Do NOT change outfit type.
Do NOT move to another location.
Do NOT add text/logos.
Do NOT use illustration/anime; keep photorealistic.